Different ideas.
One orbit.

Our products can serve very different people and tell very different stories. What connects them is a focus on useful systems, thoughtful design and the freedom to grow.

Education · In development

Bubblefocus

Bubblefocus is designed to help teachers turn the school data they already have into useful, flexible pupil groups — quickly, clearly and without adding unnecessary workload.

At its core is a powerful grouping system. Teachers can identify groups within a class using criteria they choose, drawing on available information such as attainment, reading age, SEND information and other school-held data. The aim is not to make professional decisions for teachers; it is to make patterns easier to see and the right pupils easier to identify.

That grouping technology is also the foundation for a wider platform. We are designing additional modules that can use the same groups and pupil information to support other classroom activities without teachers having to start again each time.

The core idea

From school data to useful classroom groups.

Choose the criteria that matter for the task, identify the pupils you need and reuse those groups across a growing set of teacher tools.

CoreFlexible pupil grouping
+Expandable modules
First planned module

Intelligent Formative Assessment

The first major module is being designed to make short, useful formative assessment much easier to create, deliver and interpret.

01

Create in a few clicks

Teachers create a short assessment, choose the pupils or groups it is for and assign it directly through the pupil portal.

02

Questions tailored to pupils

Question selection can take account of educational level, reading age and relevant SEND information so the assessment is better matched to each pupil.

03

Learn from previous answers

The system is intended to revisit areas a pupil has previously answered incorrectly, helping teachers check whether misconceptions have actually been resolved.

04

Clear pupil-level results

Teachers receive a concise summary of how each pupil performed rather than having to work through raw results manually.

05

Compare meaningful groups

Because Bubblefocus already understands the teacher's selected groups, results can show how those groups performed relative to one another.

06

Wider insight over time

The longer-term design includes benchmarking against wider participating-school data where appropriate, with suitable privacy and data safeguards.

Designed as a platform

Grouping is the foundation, not the finish line.

Further modules are at an early design stage. The long-term idea is simple: once a teacher has identified the right pupils, Bubblefocus should make it easier to do something useful with that insight.

Persistent online RPG · In development

Sparks of Gresskar

Sparks of Gresskar is an ambitious persistent online role-playing game set in a large, evolving fantasy world shaped not only by its developers, but by the actions of the players who inhabit it.

The goal is to build a world that feels alive rather than static. Forests can be harvested and slowly recover, settlements can fall into ruin or be rebuilt, resources can become scarce, and regions can change as players interact with them.

Rather than following a single predetermined path, players will be able to explore, gather, craft, trade, fight, build and contribute to the development of the world around them.

Long-term vision

A world with history, consequence and change.

Players should feel like inhabitants of Gresskar — developing skills, building communities, discovering places and leaving a visible mark through the choices they make.

A connected world

Systems designed to affect one another.

✦

Exploration at the centre

Hand-crafted towns, cities, ruins, dungeons and important locations are connected by a much larger procedurally generated landscape with different geography, climates and resources.

♧

Living ecosystems

Forests, wildlife, herbs, mushrooms, fishing and other resources are designed as parts of ecosystems whose availability can change over time rather than as endlessly respawning objects.

⚒

Deep crafting

Raw resources can be refined into higher-quality materials before becoming tools, weapons, armour, food and other products. Materials, skill and workstation quality can all matter.

⌂

Settlements that develop

Ruined settlements can be restored through player contributions, unlocking housing, workshops, specialised buildings and new services as communities develop.

⇄

A player-driven economy

Gathering, crafting and trade are intended to connect. Specialised craftsmen, merchants and resource gatherers can become valuable parts of the wider world.

◎

Different ways to live

Explorer, blacksmith, merchant, hunter, builder or adventurer: different styles of play are intended to overlap rather than exist as isolated mini-games.

The aim

A fantasy world players belong to, not simply pass through.

Gresskar is being designed around persistence and consequence: a place where discovery, specialisation and community matter, and where the world can remember what its players have done.

Two very different products. One shared approach.

Start with a strong idea, understand the people using it and build foundations that leave room to grow.

Meet the studio →